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Monster Hunter Wilds Review: Strip Storytelling, Epic Battle

Monster Hunter Wilds Review: Strip Storytelling, Epic Battle

King Dau is a massive Wyvern that uses electricity to improve his wing attacks and has horns that transform his entire neck and head into a rail cannon. The presence of the creature alone is enough to call ray storms to the area, and a blow of its loaded ray attack can kill in a single strike. It is an unnatural, mythical and deific monster that comes to life so effort that you think it really exists.

In the deserts of the curls of Barlovento, you can find groups of Ceratonoth (friendly and slow herbivores, snuggled around the lonely man of the pack. Men’s Ceratonoth has giant horns that stand out from their backs. In addition to being quite useful for finding a couple ( Probably), the giant horns of Ceratonoth also act as lightning rods, protecting females in rest of the dangers of invasive storms.

It is a scene directly from a documentary by David Attenborough, only more fantastic. Darwin himself would have loved to examine the various endemic species and their behaviors. Unfortunately for that particular pride of Ceratonoth, the battle of a hunter with King Dau has moved to the middle of his resting place, and not even a lightning rod can protect the entire clan from Wyvern’s destructive attacks.

The music swells like the pulse of King Dau’s horns, ready to broadcast another electricity bolt. As a hunter, you can dodge behind the sand dunes to heal quickly, before immersing yourself directly in the fray. The size of King Dau is only approximately ten times the size of the average hunter, and a couple of bad blows can send a hunter back to the camp. The Ceratonoth bedroom had no chance. As the smallest and most agile human hunter, his work is to dodge and roll between each of the attacks of King Dau while approaching to hit him with his gun, all in the name of converting the beast into leather.

Monster Hunter is a game with a simple premise: losses to large monsters to harvest their bodies and turn the parts into armor and weapons to overcome even bigger and more dangerous monsters. It is not so brutal, of course. You work with the local guild, and your soul handler always comes with you to you. The monsters marked to be hunted are interrupting the local ecosystem, either after having moved from afar or after becoming a threat to local wildlife or human populations. Restoring balance is the name of the game, but that often feels as an excuse for ridiculous and exciting action, which is fine.

You would expect the story to be similar, a convenient excuse to jump to the fights of electrifying monsters, and that is, but somehow more mundane. The dialogue in the missions of history feels flat and tedious. The characters will chat before a mission, you will ride your seikret (basically a horsy dinosaur that Sprint would be fine, but the seikrets automatically sail when they have a goal. This means that in the missions of history, where they always have a goal , essentially you have control of the game away from you. and repeat.

From sticking to the missions of history, you would not even know that Monster Hunter Wilds is an open world game, with several extensive areas where beast fighters. You are discouraged by really exploring the world, which is where Wilds really shows his cards. The dynamics of moving between emerging camps while fighter beasts that you find on the way is really fantastic, but if you attach to the missions you are with a spoon, you can never experience it. It is not a prescribed part of the game loop, and to find fun, you almost need to fight the game.

The true meat of a monster game has always been at the end of the game, where you fight with increasingly dangerous and difficult monstrous variants along with friends online. Fighting a one by one monster is a tense and tense situation, and it is a great relief to have friends by your side to even probabilities. The Seikret taxifies each monster, and a relatively experienced player traces the missions of the story faster than in any previous game. Although the monsters seem fierce, it takes a while before the missions of history really increase in difficulty. The story is not there to enjoy, it is there to finish and the faster it can end, the better.

That is a fairly dazzling failure, especially because the story takes about 30 hours to complete. It is a long time to receive half of the Monster Hunter Wilds experience, and I wonder how many players they will be on the other side. Monster Hunter players know that 30 hours is 10 percent of the time they will probably spend with the game, or less, so it is not a massive burden, but the newest players could not overcome the weeds of those of those Initial hours, and give up before they learn the good of the game.

History does a better job when tutorializing the mechanics of the series than ever, but the game drags the process. It is not even told to capture, an alternative to the murder of monsters, until after the launch of the initial credits. It is a strange state. The most casual players were lost playing Monster Hunter World, so it is easy to see why Capcom Course corrected so much, but the way of history in this game is a dramatic exaggeration that will make fans feel a bit bewildered until They progress even more.

If you can make the newer players understand and enjoy the Monster Hunter formula, then it is a positive movement, but giving the player too much direction has also obfuscated many of the game’s merits. What is the point of taking the open world of Wilds Full, if not a single story mission, it really asks you to explore it?

It is a disconcerting design decision that will probably chase someone in Capcom over the next few years. Those dedicated fans will absolutely play nature, and will probably worship it, but they probably also expect a more traditional monster hunter experience below, in the background.

If you are new in the series, Monster Hunter Wilds offers the softest introduction for the Monster Hunter game that any game has offered, but if you have put hundreds of hours in several Monster Hunter games, this will feel too simple and rudimentary Too much time. Wilds is still fantastic and a future expansion will probably be a revealing improvement, but simplistic history, both narrative and in terms of what you really do, feels like an uninterrupted stain.

Proven platform: PS5

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